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DESTROY ALL HUMANS 2
Fri, 1st Sep 2006
FYI, this story is more than a year old

The sequel to the widely acclaimed hit, Destroy All Humans 2 takes the irreverent Sci-Fi action gaming experience into the swinging sixties where you face a new, vile threat to contend with. The nastiest, most horrific enemy possible: hippies. Assuming the role of the Furon Scout - Crypto Sporidian 137 - players will embark on another mission to Earth to take on the world of free love, the Cold War and other 60’s era icons. This time however, the game takes place over five unique environments – including Japan, London and Russia each with their own enemies like secret agents, giant creatures, Soviet Forces and even ninja warriors! Now your wanton destruction can be world-wide! Crypto returns with all the same abilities as in the last game, but now he’s got a few new ones as well. Instead of just being able to control the minds of the humans, he can now overtake their bodies entirely, effectively letting you directly control any person you happen upon. This ability will also be vital to successful outcomes in missions as you may need to invade the body of a police-man in order to infiltrate a secure building and so on. On top of the four (hilarious) weapons from the original, there are new ones, including the rather obtuse meteor shower weapon. To use it, you simply point the gun at a target, hold down the fire button long enough to paint it as a target, and release. A gigantic meteor then comes crashing down on whatever object or person you targeted, with a comical crash. Through-out each of the maps you’ll have a more free-roaming option this time, as well as some more in-depth mini-games as promised by the developers which should please fans of the original who felt it was a tad on the short side. Plus add to this a co-op multiplayer mode where any second player can chuck in their controller and become Crypto 138 (another clone of you) for double the damage! Cleverly funny and a bucket load of mayhem in the 60’s.